A GLOBAL ONLINE GAME FOR DEVELOPERS

Cloud Hero

One World Challenge

  • event

    Early 2020

  • place

Coming Soon in Early 2020

Put your Google Cloud skills to the ultimate test by competing against developers from all over the world in our Cloud Hero One World Challenge.

We have divided cloud tasks into four different worlds. The more worlds you explore and the faster you compete, the more points you earn towards valuable prizes.

Aside from bragging rights, this challenge is a great way to:

  • Improve your skills
  • Explore new cloud territories and topics
  • See where you rank among the world’s best
  • Win valuable prizes just for playing

Agenda

  • 8:30 AM–09:30 AM
    Registrations
  • 9:30 AM–09:40 AM
    Introduction | Simon Donovan, Gaming Executive Lead, Google
  • 9:40 AM–10:00 AM
    Pushing the limits of BigQuery with Kabam | Costas Piliotis, Lead Data Analyst Kabam
  • 10:20 AM–10:40 AM
    Fast analytics at scale with Google BigQuery | Jen Tong, Staff Developer Advocate, Google
  • 10:40 AM–11:00 AM
    Coffee Break
  • 11:00 AM–11:20 AM
    Geospatial Games with Niantic | Phil Keslin, CTO Niantic
  • 11:20 AM–11:40 AM
    Realtime Gaming with Containers and gRPC | Mark Mandel, Developer Advocate, Google
  • 11:40 AM–12:40 PM
    Lunch
  • 12:40 PM–01:00 PM
    Start your engines: Real time shared experiences powered by App Engine & Compute Engine | Chris Sierra, Sales Engineer, Google
  • 1:00 PM–01:20 PM
    Pocket Gems: Scaling mobile games to a global audience using App Engine and Cloud Datastore | Gustavo Ambrozio, Software Engineer at Pocket Gems
  • 1:20 PM–01:40 PM
    Blue-sky Gaming concepts powered by Google Cloud Platform | Joseph Holley, Cloud Solutions Architect, Google
  • 1:40 PM–02:40 PM
    Panel Q&
  • 2:40 PM–03:40 PM
    Happy Hour

keyboard_arrow_up Saturday, November 10

  • 8:30 AM–09:30 AM
    Registrations
  • 9:30 AM–09:40 AM
    Introduction | Simon Donovan, Gaming Executive Lead, Google
  • 9:40 AM–10:00 AM
    Pushing the limits of BigQuery with Kabam | Costas Piliotis, Lead Data Analyst Kabam
  • 10:20 AM–10:40 AM
    Fast analytics at scale with Google BigQuery | Jen Tong, Staff Developer Advocate, Google
  • 10:40 AM–11:00 AM
    Coffee Break
  • 11:00 AM–11:20 AM
    Geospatial Games with Niantic | Phil Keslin, CTO Niantic
  • 11:20 AM–11:40 AM
    Realtime Gaming with Containers and gRPC | Mark Mandel, Developer Advocate, Google
  • 11:40 AM–12:40 PM
    Lunch
  • 12:40 PM–01:00 PM
    Start your engines: Real time shared experiences powered by App Engine & Compute Engine | Chris Sierra, Sales Engineer, Google
  • 1:00 PM–01:20 PM
    Pocket Gems: Scaling mobile games to a global audience using App Engine and Cloud Datastore | Gustavo Ambrozio, Software Engineer at Pocket Gems
  • 1:20 PM–01:40 PM
    Blue-sky Gaming concepts powered by Google Cloud Platform | Joseph Holley, Cloud Solutions Architect, Google
  • 1:40 PM–02:40 PM
    Panel Q&
  • 2:40 PM–03:40 PM
    Happy Hour

keyboard_arrow_up Sunday, November 11

  • 8:30 AM–09:30 AM
    Registrations
  • 9:30 AM–09:40 AM
    Introduction | Simon Donovan, Gaming Executive Lead, Google
  • 9:40 AM–10:00 AM
    Pushing the limits of BigQuery with Kabam | Costas Piliotis, Lead Data Analyst Kabam
  • 10:20 AM–10:40 AM
    Fast analytics at scale with Google BigQuery | Jen Tong, Staff Developer Advocate, Google
  • 10:40 AM–11:00 AM
    Coffee Break
  • 11:00 AM–11:20 AM
    Geospatial Games with Niantic | Phil Keslin, CTO Niantic
  • 11:20 AM–11:40 AM
    Realtime Gaming with Containers and gRPC | Mark Mandel, Developer Advocate, Google
  • 11:40 AM–12:40 PM
    Lunch
  • 12:40 PM–01:00 PM
    Start your engines: Real time shared experiences powered by App Engine & Compute Engine | Chris Sierra, Sales Engineer, Google
  • 1:00 PM–01:20 PM
    Pocket Gems: Scaling mobile games to a global audience using App Engine and Cloud Datastore | Gustavo Ambrozio, Software Engineer at Pocket Gems
  • 1:20 PM–01:40 PM
    Blue-sky Gaming concepts powered by Google Cloud Platform | Joseph Holley, Cloud Solutions Architect, Google
  • 1:40 PM–02:40 PM
    Panel Q&
  • 2:40 PM–03:40 PM
    Happy Hour

keyboard_arrow_up Monday, November 12

  • 8:30 AM–09:30 AM
    Registrations
  • 9:30 AM–09:40 AM
    Introduction | Simon Donovan, Gaming Executive Lead, Google
  • 9:40 AM–10:00 AM
    Pushing the limits of BigQuery with Kabam | Costas Piliotis, Lead Data Analyst Kabam
  • 10:20 AM–10:40 AM
    Fast analytics at scale with Google BigQuery | Jen Tong, Staff Developer Advocate, Google
  • 10:40 AM–11:00 AM
    Coffee Break
  • 11:00 AM–11:20 AM
    Geospatial Games with Niantic | Phil Keslin, CTO Niantic
  • 11:20 AM–11:40 AM
    Realtime Gaming with Containers and gRPC | Mark Mandel, Developer Advocate, Google
  • 11:40 AM–12:40 PM
    Lunch
  • 12:40 PM–01:00 PM
    Start your engines: Real time shared experiences powered by App Engine & Compute Engine | Chris Sierra, Sales Engineer, Google
  • 1:00 PM–01:20 PM
    Pocket Gems: Scaling mobile games to a global audience using App Engine and Cloud Datastore | Gustavo Ambrozio, Software Engineer at Pocket Gems
  • 1:20 PM–01:40 PM
    Blue-sky Gaming concepts powered by Google Cloud Platform | Joseph Holley, Cloud Solutions Architect, Google
  • 1:40 PM–02:40 PM
    Panel Q&
  • 2:40 PM–03:40 PM
    Happy Hour

keyboard_arrow_up Tuesday, November 13

  • 8:30 AM–09:30 AM
    Registrations
  • 9:30 AM–09:40 AM
    Introduction | Simon Donovan, Gaming Executive Lead, Google
  • 9:40 AM–10:00 AM
    Pushing the limits of BigQuery with Kabam | Costas Piliotis, Lead Data Analyst Kabam
  • 10:20 AM–10:40 AM
    Fast analytics at scale with Google BigQuery | Jen Tong, Staff Developer Advocate, Google
  • 10:40 AM–11:00 AM
    Coffee Break
  • 11:00 AM–11:20 AM
    Geospatial Games with Niantic | Phil Keslin, CTO Niantic
  • 11:20 AM–11:40 AM
    Realtime Gaming with Containers and gRPC | Mark Mandel, Developer Advocate, Google
  • 11:40 AM–12:40 PM
    Lunch
  • 12:40 PM–01:00 PM
    Start your engines: Real time shared experiences powered by App Engine & Compute Engine | Chris Sierra, Sales Engineer, Google
  • 1:00 PM–01:20 PM
    Pocket Gems: Scaling mobile games to a global audience using App Engine and Cloud Datastore | Gustavo Ambrozio, Software Engineer at Pocket Gems
  • 1:20 PM–01:40 PM
    Blue-sky Gaming concepts powered by Google Cloud Platform | Joseph Holley, Cloud Solutions Architect, Google
  • 1:40 PM–02:40 PM
    Panel Q&
  • 2:40 PM–03:40 PM
    Happy Hour

keyboard_arrow_up Wednesday, November 14

  • 8:30 AM–09:30 AM
    Registrations
  • 9:30 AM–09:40 AM
    Introduction | Simon Donovan, Gaming Executive Lead, Google
  • 9:40 AM–10:00 AM
    Pushing the limits of BigQuery with Kabam | Costas Piliotis, Lead Data Analyst Kabam
  • 10:20 AM–10:40 AM
    Fast analytics at scale with Google BigQuery | Jen Tong, Staff Developer Advocate, Google
  • 10:40 AM–11:00 AM
    Coffee Break
  • 11:00 AM–11:20 AM
    Geospatial Games with Niantic | Phil Keslin, CTO Niantic
  • 11:20 AM–11:40 AM
    Realtime Gaming with Containers and gRPC | Mark Mandel, Developer Advocate, Google
  • 11:40 AM–12:40 PM
    Lunch
  • 12:40 PM–01:00 PM
    Start your engines: Real time shared experiences powered by App Engine & Compute Engine | Chris Sierra, Sales Engineer, Google
  • 1:00 PM–01:20 PM
    Pocket Gems: Scaling mobile games to a global audience using App Engine and Cloud Datastore | Gustavo Ambrozio, Software Engineer at Pocket Gems
  • 1:20 PM–01:40 PM
    Blue-sky Gaming concepts powered by Google Cloud Platform | Joseph Holley, Cloud Solutions Architect, Google
  • 1:40 PM–02:40 PM
    Panel Q&
  • 2:40 PM–03:40 PM
    Happy Hour

keyboard_arrow_up Saturday, November 10

Track one
Track Two

8:30–09:30 AM

Introduction

Simon Donovan, Gaming Executive Lead, Google

Introduction

Sarah Dawson, Linguistics Specialist, Google

8:30–09:30 AM

Pushing the limits of BigQuery with Kabam

Costas Piliotis, Lead Data Analyst Kabam

Realtime Gaming with Containers and GRPC

Mark Mandel, Developer Advocate, Google

11:00–11:45 AM

Fast analytics at scale with Google BigQuery

Jen Tong, Staff Developer Advocate, Google

Fast analytics at scale with Google BigQuery

Jen Tong, Staff Developer Advocate, Google

12:30–01:45 PM

Start your engines: Real time shared experiences powered by App Engine & Compute Engine

The Green Room, North Hall

Blue-sky Gaming concepts powered by Google Cloud Platform

Joseph Holley, Cloud Solutions Architect, Google

2:00 PM–05:00 PM

Blue-sky Gaming concepts powered by Google Cloud Platform Joseph Holley, Cloud Solutions Architect, Google

The Green Room, North Hall

Geospatial Games with Niantic

Phil Keslin, CTO Niantic

keyboard_arrow_up Monday, November 12

Track one
Track Two

8:30–09:30 AM

Introduction

Simon Donovan, Gaming Executive Lead, Google

Introduction

Sarah Dawson, Linguistics Specialist, Google

8:30–09:30 AM

Pushing the limits of BigQuery with Kabam

Costas Piliotis, Lead Data Analyst Kabam

Realtime Gaming with Containers and GRPC

Mark Mandel, Developer Advocate, Google

11:00–11:45 AM

Fast analytics at scale with Google BigQuery

Jen Tong, Staff Developer Advocate, Google

Fast analytics at scale with Google BigQuery

Jen Tong, Staff Developer Advocate, Google

12:30–01:45 PM

Start your engines: Real time shared experiences powered by App Engine & Compute Engine

The Green Room, North Hall

Blue-sky Gaming concepts powered by Google Cloud Platform

Joseph Holley, Cloud Solutions Architect, Google

2:00 PM–05:00 PM

Blue-sky Gaming concepts powered by Google Cloud Platform Joseph Holley, Cloud Solutions Architect, Google

The Green Room, North Hall

Geospatial Games with Niantic

Phil Keslin, CTO Niantic

keyboard_arrow_up Tuesday, November 13

Track one
Track Two

8:30–09:30 AM

Introduction

Simon Donovan, Gaming Executive Lead, Google

Introduction

Sarah Dawson, Linguistics Specialist, Google

8:30–09:30 AM

Pushing the limits of BigQuery with Kabam

Costas Piliotis, Lead Data Analyst Kabam

Realtime Gaming with Containers and GRPC

Mark Mandel, Developer Advocate, Google

11:00–11:45 AM

Fast analytics at scale with Google BigQuery

Jen Tong, Staff Developer Advocate, Google

Fast analytics at scale with Google BigQuery

Jen Tong, Staff Developer Advocate, Google

12:30–01:45 PM

Start your engines: Real time shared experiences powered by App Engine & Compute Engine

The Green Room, North Hall

Blue-sky Gaming concepts powered by Google Cloud Platform

Joseph Holley, Cloud Solutions Architect, Google

2:00 PM–05:00 PM

Blue-sky Gaming concepts powered by Google Cloud Platform Joseph Holley, Cloud Solutions Architect, Google

The Green Room, North Hall

Geospatial Games with Niantic

Phil Keslin, CTO Niantic

keyboard_arrow_up Wednesday, November 14

Track one
Track Two

8:30–09:30 AM

Introduction

Simon Donovan, Gaming Executive Lead, Google

Introduction

Sarah Dawson, Linguistics Specialist, Google

8:30–09:30 AM

Pushing the limits of BigQuery with Kabam

Costas Piliotis, Lead Data Analyst Kabam

Realtime Gaming with Containers and GRPC

Mark Mandel, Developer Advocate, Google

11:00–11:45 AM

Fast analytics at scale with Google BigQuery

Jen Tong, Staff Developer Advocate, Google

Fast analytics at scale with Google BigQuery

Jen Tong, Staff Developer Advocate, Google

12:30–01:45 PM

Start your engines: Real time shared experiences powered by App Engine & Compute Engine

The Green Room, North Hall

Blue-sky Gaming concepts powered by Google Cloud Platform

Joseph Holley, Cloud Solutions Architect, Google

2:00 PM–05:00 PM

Blue-sky Gaming concepts powered by Google Cloud Platform Joseph Holley, Cloud Solutions Architect, Google

The Green Room, North Hall

Geospatial Games with Niantic

Phil Keslin, CTO Niantic

keyboard_arrow_up Sunday, November 11

Track one
Track Two

8:30–09:30 AM

Introduction

Simon Donovan, Gaming Executive Lead, Google

Introduction

Sarah Dawson, Linguistics Specialist, Google

8:30–09:30 AM

Pushing the limits of BigQuery with Kabam

Costas Piliotis, Lead Data Analyst Kabam

Realtime Gaming with Containers and GRPC

Mark Mandel, Developer Advocate, Google

11:00–11:45 AM

Fast analytics at scale with Google BigQuery

Jen Tong, Staff Developer Advocate, Google

Fast analytics at scale with Google BigQuery

Jen Tong, Staff Developer Advocate, Google

12:30–01:45 PM

Start your engines: Real time shared experiences powered by App Engine & Compute Engine

The Green Room, North Hall

Blue-sky Gaming concepts powered by Google Cloud Platform

Joseph Holley, Cloud Solutions Architect, Google

2:00 PM–05:00 PM

Blue-sky Gaming concepts powered by Google Cloud Platform Joseph Holley, Cloud Solutions Architect, Google

The Green Room, North Hall

Geospatial Games with Niantic

Phil Keslin, CTO Niantic

Speakers

Lisa Martinez-Rangel

Developer Advocate of Machine Learning,

Google Cloud

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Nulla quis lorem ut libero malesuada feugiat. Proin eget tortor risus. Praesent sapien massa, convallis a pellentesque nec, egestas non nisi. Curabitur non nulla sit amet nisl tempus convallis quis ac lectus. Vivamus suscipit tortor eget felis porttitor volutpat.Curabitur non nulla sit amet nisl tempus convallis quis ac lectus. Mauris blandit aliquet elit, eget tincidunt nibh pulvinar.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

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Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

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Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

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Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

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Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

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Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

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Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

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Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

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Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

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Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

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Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

Luiz Gustavo Martinez

Customer Engineer,

Santo Enterprises

Lorem ipsum dolor sit amet consectetur adipisicing elit. Voluptates tempore reiciendis ipsa beatae. Inventore officia amet, earum aliquid velit hic! Dicta minima repellat minus sapiente laborum, nesciunt ad voluptate perferendis.

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Featured at these select cities

keyboard_arrow_up Europe/Middle East

keyboard_arrow_up Asia Pacific

Play

In the game, you will be able to log into Qwiklabs, a hands-on learning platform, to start completing all 12 labs in the challenge. You can attempt each lab five times in order to earn the very best score.

Earn

Earn points by completing each of the lab objectives as fast as you can. Speedrun! You have up to 5 attempts to earn your best score. Good luck!

Help

If you need help with your Qwiklabs account, Qwiklabs support speaks five languages and is open 24/7/365. You can access the support page here. For issues about the contest, please contact us.

Prizes

The top global scorer will:

  • Receive an invitation to attend Google Cloud Next 2020, an opportunity for you to join thousands of IT professionals, developers, and executives at Google Cloud’s annual conference for three days of networking, skill-building, and problem solving

The top 10 scorers will:

  • Win 100 free Qwiklabs credits to continue taking labs and earning badges
  • Be featured on Google Cloud’s social channels
Every player who completes all 12 labs will win:
  • 50 free Qwiklabs credits to continue taking labs and earning badges
  • One month of free Google Cloud Platform training on Coursera
  • An entry into our raffle for a chance to win a trip to Google Cloud Next 2020 in San Francisco, CA. Three raffle winners will be awarded—one per region in the Americas, EMEA, and APAC.
Game Details

The game consists of one main session; which represents the active game window (July 25th 1PM BST to July 30th 11.59PM BST). During this time, the participants can take any of the available labs, upto a maximum of 5 times. Lab scores will be available for each lab taken. For successful completion of a lab, there is a secondary scoring mechanism that is based on the lab completion time. This secondary score is applied as a time multiplier and is used for the calculation of the scores shown on the main leaderboard and is only added to the overall score on successful completion of a lab.

To participate, you must:

  1. meet the eligibility criteria specified below;
  2. create or already have created a Qwiklabs account at qwiklabs.com;
  3. register to participate in the Contest via the registration form;
  4. play the 4 labs which are part of the Contest during the Contest Period. Each lab can be played up to 5 times during the Contest Period;

All data provided through the registration process must be complete and correct.

The points are calculated as follows:

  1. Each game that you play as part of the Contest has multiple labs, listed in subject groupings for ease of viewing.
  2. Required steps are counted within each lab, using Activity Tracking.
  3. You receive additional points for speed if you finish all required steps in a lab before the lab timer runs out.
  4. The lab timer shows the maximum time you have to complete the relevant lab. The timer starts counting down when you click “Start Lab”, and times out when the timer reaches zero. If you finish the lab before the timer reaches zero, you need to click “End Lab” to earn bonus points for speed.
  5. The time between when you finish one lab and start another lab does not affect your point score.
  6. Your total points score is calculated by combining the points scores of all the labs you’ve completed. So to maximise your points, do more labs!

Registration closed


Game Details

Before joining the global game, you have an opportunity to practice for the Cloud Hero One World Challenge. The game consists of 12 labs, divided into 4 cloud territories. Participants can take any of the available labs, up to a maximum of 5 times. Lab scores will be available for each lab taken. For successful completion of a lab, there is a secondary scoring mechanism that is based on the time it took to complete the lab. This secondary score is applied as a time multiplier and will be used to calculate the scores shown on the main leaderboard. Time multipliers are only added to the overall score when a lab has been successfully completed.

To participate, you must:

  1. Meet the eligibility criteria specified below;
  2. Create or already have created a Qwiklabs account at qwiklabs.com;
  3. Register to participate in the Contest via the registration form;
  4. Play the 12 labs which are part of the Cloud Hero One World Challenge during the Contest Period. Each lab can be played up to 5 times during the Contest Period. 

All data provided through the registration process must be complete and correct.

The points are calculated as follows:

  1. Each game that you play as part of the Contest has multiple labs, listed in subject groupings for ease of viewing.
  2. Required steps are counted within each lab, using Activity Tracking.
  3. You receive additional points for speed if you finish all required steps in a lab before the lab timer runs out.
  4. The lab timer shows the maximum time you have to complete the relevant lab. The timer starts counting down when you click “Start Lab”, and times out when the timer reaches zero. If you finish the lab before the timer reaches zero, you need to click “End Lab” to earn bonus points for speed.
  5. The time between when you finish one lab and start another lab does not affect your point score.
  6. Your total points score is calculated by combining the points scores of all the labs you've completed. So to maximise your points, do more labs!

Before joining the global game, you have an opportunity to practice for the Cloud Hero One World Challenge. Each week we open one world where you test your skills in 4 different cloud territories: Smart Analytics, Work Transformation, Infrastructure Modernization and Application Development. The more worlds you explore — and the faster you conquer them — the more prepared points you’ll be to compete.

Eligibility

1.1. To participate in the Contest and be eligible for entry, the following conditions must be satisfied throughout the duration of the Contest. You must:

  1. not be: (i) a resident of Quebec, Canada, (ii) ordinarily a resident in a US embargoed country, or (iv) otherwise prohibited by applicable export controls and sanctions programs from participating in the Contest, or (v) a wholly or partially state-owned entity or an employee of the government or of a government-controlled entity;
  2. not be an employee of your country’s government or of a government-controlled entity, an entity that is wholly or partially state-owned;
  3. be at least 18 years of age;
  4. not be an employee, officer, or director of Google, its subsidiaries and affiliated companies, or be the immediate family or living in the households of any such persons and;
  5. ensure that participating in the Contest and accepting these Rules complies with your organisation’s own code of conduct.

1.2. You must sign up for or already have a Qwiklabs account to enter the Contest. The Contest consists of 12 labs that can each be played up to five times to get the best score during the Contest Period, as defined in Section 3 (Key Dates) below.

1.3. All determinations of eligibility will be made at Google’s discretion. Google reserves the right to verify eligibility and to adjudicate on any related dispute at any time.

How to participate

2.1. You must:

  1. Meet the eligibility criteria specified in Section 1 (Eligibility) above
  2. Create or already have created a Qwiklabs account at qwiklabs.com
  3. Register to participate in the contest
  4. Play and complete the 12 labs which are part of the Contest during the Contest Period as defined in Section 3 (Key Dates) below. Each lab can be played up to five (5) times during the Contest Period.

2.2. All data provided through the registration process must be complete and correct.

Terms & Conditions

Terms and conditions can be found here.